Unity Inspector becomes ๐ฉ๐ค๐ค ๐ข๐๐จ๐จ๐ฎ๐
But Devs have 21 ๐ฌ๐๐ฎ๐จ ๐ฉ๐ค ๐ฅ๐ก๐๐ฎ ๐ฌ๐๐ฉ๐ ๐๐ฃ๐๐ฉ๐ฎ'๐จ ๐๐ฃ๐จ๐ฅ๐๐๐ฉ๐ค๐ง
ATTRIBUTES are ๐ช๐ฃ๐๐๐ง๐ช๐ฉ๐๐ก๐๐ฏ๐๐
I don't know why
They are pretty straightforward to use.
Attributes in Unity are unique tags written in square brackets [AttributeName]
that modify how fields, properties, or classes behave in
the Inspector and during serialization.
These are the Attributes:
๐ฆ Core Serialization
๐น [SerializeField]: The RIGHT way to show private fields
๐น [Serializable]: Make ANY class appear in the Inspector
๐น [NonSerialized]: Keep that public field out of serialization
๐น [FormerlySerializedAs]: Rename without breaking everything!
๐จ Inspector Magic
๐น [Header]: Group your variables like a pro
๐น [Tooltip]: Help text that future-you will thank you for
๐น [Space]: Give your Inspector room to breathe
๐น [TextArea]/[Multiline]: Perfect for those long text fields
๐น [ColorUsage]: HDR colors? Alpha? You got it!
๐ ๏ธ Value Control
๐น [Range]: Sliders for numbers, no more typing!
๐น [Min]/[Max]: Set boundaries, prevent disasters
๐น [Delayed]: Update only when you're done typing
๐น [EnumFlags]: Multi-select enums, finally!
โก Editor
๐น [ExecuteInEditMode]/[ExecuteAlways]: Live updates without play
๐น [CustomEditor]: Build your dream, Inspector
๐น [CreateAssetMenu]: Custom assets made easy
๐น [PropertyDrawer]: Your fields, your rules
๐ฏ Component Control
๐น [DisallowMultipleComponent]: Keep it unique
๐น [AddComponentMenu]: Organize that Components menu
๐น [DefaultExecutionOrder]: Control the flow
๐น [CanEditMultipleObjects]: Batch edit like a boss
๐ก Pro Tips:
๐น Cache serialized references in Awake()
๐น Use [Header] + [Tooltip] combo for crystal clear organization
๐น [SerializeField] > public for better encapsulation
๐น Group related fields with [Space]
๐ฏ Common Pitfalls:
๐น Making fields public just for Inspector visibility
๐น Forgetting [Serializable] on custom classes
๐น Not using [Range] for numeric limits
๐น Messy Inspector organization
Get All the Cheat Sheets Emailed to you!
https://lnkd.in/gZ7z-a8A
***
I hope you found this useful.
I am building Outscal.com,
It's a Community for Game Devs to find Jobs and Courses.
#gamedev #programming #unity #gamedevelopment
Mayank Grover, Mridul Agrawal, Malhar Devasthali, Aryan Khera, Aryan Saxena
But Devs have 21 ๐ฌ๐๐ฎ๐จ ๐ฉ๐ค ๐ฅ๐ก๐๐ฎ ๐ฌ๐๐ฉ๐ ๐๐ฃ๐๐ฉ๐ฎ'๐จ ๐๐ฃ๐จ๐ฅ๐๐๐ฉ๐ค๐ง
ATTRIBUTES are ๐ช๐ฃ๐๐๐ง๐ช๐ฉ๐๐ก๐๐ฏ๐๐
I don't know why
They are pretty straightforward to use.
Attributes in Unity are unique tags written in square brackets [AttributeName]
that modify how fields, properties, or classes behave in
the Inspector and during serialization.
These are the Attributes:
๐ฆ Core Serialization
๐น [SerializeField]: The RIGHT way to show private fields
๐น [Serializable]: Make ANY class appear in the Inspector
๐น [NonSerialized]: Keep that public field out of serialization
๐น [FormerlySerializedAs]: Rename without breaking everything!
๐จ Inspector Magic
๐น [Header]: Group your variables like a pro
๐น [Tooltip]: Help text that future-you will thank you for
๐น [Space]: Give your Inspector room to breathe
๐น [TextArea]/[Multiline]: Perfect for those long text fields
๐น [ColorUsage]: HDR colors? Alpha? You got it!
๐ ๏ธ Value Control
๐น [Range]: Sliders for numbers, no more typing!
๐น [Min]/[Max]: Set boundaries, prevent disasters
๐น [Delayed]: Update only when you're done typing
๐น [EnumFlags]: Multi-select enums, finally!
โก Editor
๐น [ExecuteInEditMode]/[ExecuteAlways]: Live updates without play
๐น [CustomEditor]: Build your dream, Inspector
๐น [CreateAssetMenu]: Custom assets made easy
๐น [PropertyDrawer]: Your fields, your rules
๐ฏ Component Control
๐น [DisallowMultipleComponent]: Keep it unique
๐น [AddComponentMenu]: Organize that Components menu
๐น [DefaultExecutionOrder]: Control the flow
๐น [CanEditMultipleObjects]: Batch edit like a boss
๐ก Pro Tips:
๐น Cache serialized references in Awake()
๐น Use [Header] + [Tooltip] combo for crystal clear organization
๐น [SerializeField] > public for better encapsulation
๐น Group related fields with [Space]
๐ฏ Common Pitfalls:
๐น Making fields public just for Inspector visibility
๐น Forgetting [Serializable] on custom classes
๐น Not using [Range] for numeric limits
๐น Messy Inspector organization
Get All the Cheat Sheets Emailed to you!
https://lnkd.in/gZ7z-a8A
***
I hope you found this useful.
I am building Outscal.com,
It's a Community for Game Devs to find Jobs and Courses.
#gamedev #programming #unity #gamedevelopment
Mayank Grover, Mridul Agrawal, Malhar Devasthali, Aryan Khera, Aryan Saxena