Unity Inspector becomes š©š¤š¤ š¢ššØšØš®š
But Devs have 21 š¬šš®šØ š©š¤ š„š”šš® š¬šš©š šš£šš©š®'šØ šš£šØš„ššš©š¤š§
ATTRIBUTES are šŖš£ššš§šŖš©šš”ššÆšš
I don't know why
They are pretty straightforward to use.
Attributes in Unity are unique tags written in square brackets [AttributeName]
that modify how fields, properties, or classes behave in
the Inspector and during serialization.
These are the Attributes:
š¦ Core Serialization
š¹ [SerializeField]: The RIGHT way to show private fields
š¹ [Serializable]: Make ANY class appear in the Inspector
š¹ [NonSerialized]: Keep that public field out of serialization
š¹ [FormerlySerializedAs]: Rename without breaking everything!
šØ Inspector Magic
š¹ [Header]: Group your variables like a pro
š¹ [Tooltip]: Help text that future-you will thank you for
š¹ [Space]: Give your Inspector room to breathe
š¹ [TextArea]/[Multiline]: Perfect for those long text fields
š¹ [ColorUsage]: HDR colors? Alpha? You got it!
š ļø Value Control
š¹ [Range]: Sliders for numbers, no more typing!
š¹ [Min]/[Max]: Set boundaries, prevent disasters
š¹ [Delayed]: Update only when you're done typing
š¹ [EnumFlags]: Multi-select enums, finally!
ā” Editor
š¹ [ExecuteInEditMode]/[ExecuteAlways]: Live updates without play
š¹ [CustomEditor]: Build your dream, Inspector
š¹ [CreateAssetMenu]: Custom assets made easy
š¹ [PropertyDrawer]: Your fields, your rules
šÆ Component Control
š¹ [DisallowMultipleComponent]: Keep it unique
š¹ [AddComponentMenu]: Organize that Components menu
š¹ [DefaultExecutionOrder]: Control the flow
š¹ [CanEditMultipleObjects]: Batch edit like a boss
š” Pro Tips:
š¹ Cache serialized references in Awake()
š¹ Use [Header] + [Tooltip] combo for crystal clear organization
š¹ [SerializeField] > public for better encapsulation
š¹ Group related fields with [Space]
šÆ Common Pitfalls:
š¹ Making fields public just for Inspector visibility
š¹ Forgetting [Serializable] on custom classes
š¹ Not using [Range] for numeric limits
š¹ Messy Inspector organization
Get All the Cheat Sheets Emailed to you!
https://lnkd.in/gZ7z-a8A
***
I hope you found this useful.
I am building Outscal.com,
It's a Community for Game Devs to find Jobs and Courses.
#gamedev #programming #unity #gamedevelopment
Mayank Grover, Mridul Agrawal, Malhar Devasthali, Aryan Khera, Aryan Saxena
But Devs have 21 š¬šš®šØ š©š¤ š„š”šš® š¬šš©š šš£šš©š®'šØ šš£šØš„ššš©š¤š§
ATTRIBUTES are šŖš£ššš§šŖš©šš”ššÆšš
I don't know why
They are pretty straightforward to use.
Attributes in Unity are unique tags written in square brackets [AttributeName]
that modify how fields, properties, or classes behave in
the Inspector and during serialization.
These are the Attributes:
š¦ Core Serialization
š¹ [SerializeField]: The RIGHT way to show private fields
š¹ [Serializable]: Make ANY class appear in the Inspector
š¹ [NonSerialized]: Keep that public field out of serialization
š¹ [FormerlySerializedAs]: Rename without breaking everything!
šØ Inspector Magic
š¹ [Header]: Group your variables like a pro
š¹ [Tooltip]: Help text that future-you will thank you for
š¹ [Space]: Give your Inspector room to breathe
š¹ [TextArea]/[Multiline]: Perfect for those long text fields
š¹ [ColorUsage]: HDR colors? Alpha? You got it!
š ļø Value Control
š¹ [Range]: Sliders for numbers, no more typing!
š¹ [Min]/[Max]: Set boundaries, prevent disasters
š¹ [Delayed]: Update only when you're done typing
š¹ [EnumFlags]: Multi-select enums, finally!
ā” Editor
š¹ [ExecuteInEditMode]/[ExecuteAlways]: Live updates without play
š¹ [CustomEditor]: Build your dream, Inspector
š¹ [CreateAssetMenu]: Custom assets made easy
š¹ [PropertyDrawer]: Your fields, your rules
šÆ Component Control
š¹ [DisallowMultipleComponent]: Keep it unique
š¹ [AddComponentMenu]: Organize that Components menu
š¹ [DefaultExecutionOrder]: Control the flow
š¹ [CanEditMultipleObjects]: Batch edit like a boss
š” Pro Tips:
š¹ Cache serialized references in Awake()
š¹ Use [Header] + [Tooltip] combo for crystal clear organization
š¹ [SerializeField] > public for better encapsulation
š¹ Group related fields with [Space]
šÆ Common Pitfalls:
š¹ Making fields public just for Inspector visibility
š¹ Forgetting [Serializable] on custom classes
š¹ Not using [Range] for numeric limits
š¹ Messy Inspector organization
Get All the Cheat Sheets Emailed to you!
https://lnkd.in/gZ7z-a8A
***
I hope you found this useful.
I am building Outscal.com,
It's a Community for Game Devs to find Jobs and Courses.
#gamedev #programming #unity #gamedevelopment
Mayank Grover, Mridul Agrawal, Malhar Devasthali, Aryan Khera, Aryan Saxena