Unity Inspector becomes ๐™ฉ๐™ค๐™ค ๐™ข๐™š๐™จ๐™จ๐™ฎ๐Ÿ˜•

But Devs have 21 ๐™ฌ๐™–๐™ฎ๐™จ ๐™ฉ๐™ค ๐™ฅ๐™ก๐™–๐™ฎ ๐™ฌ๐™ž๐™ฉ๐™ ๐™๐™ฃ๐™ž๐™ฉ๐™ฎ'๐™จ ๐™„๐™ฃ๐™จ๐™ฅ๐™š๐™˜๐™ฉ๐™ค๐™ง
ATTRIBUTES are ๐™ช๐™ฃ๐™™๐™š๐™ง๐™ช๐™ฉ๐™ž๐™ก๐™ž๐™ฏ๐™š๐™™

I don't know why

They are pretty straightforward to use.

Attributes in Unity are unique tags written in square brackets [AttributeName]
that modify how fields, properties, or classes behave in
the Inspector and during serialization.

These are the Attributes:

๐Ÿ“ฆ Core Serialization
๐Ÿ”น [SerializeField]: The RIGHT way to show private fields
๐Ÿ”น [Serializable]: Make ANY class appear in the Inspector
๐Ÿ”น [NonSerialized]: Keep that public field out of serialization
๐Ÿ”น [FormerlySerializedAs]: Rename without breaking everything!

๐ŸŽจ Inspector Magic
๐Ÿ”น [Header]: Group your variables like a pro
๐Ÿ”น [Tooltip]: Help text that future-you will thank you for
๐Ÿ”น [Space]: Give your Inspector room to breathe
๐Ÿ”น [TextArea]/[Multiline]: Perfect for those long text fields
๐Ÿ”น [ColorUsage]: HDR colors? Alpha? You got it!

๐Ÿ› ๏ธ Value Control
๐Ÿ”น [Range]: Sliders for numbers, no more typing!
๐Ÿ”น [Min]/[Max]: Set boundaries, prevent disasters
๐Ÿ”น [Delayed]: Update only when you're done typing
๐Ÿ”น [EnumFlags]: Multi-select enums, finally!

โšก Editor
๐Ÿ”น [ExecuteInEditMode]/[ExecuteAlways]: Live updates without play
๐Ÿ”น [CustomEditor]: Build your dream, Inspector
๐Ÿ”น [CreateAssetMenu]: Custom assets made easy
๐Ÿ”น [PropertyDrawer]: Your fields, your rules

๐ŸŽฏ Component Control
๐Ÿ”น [DisallowMultipleComponent]: Keep it unique
๐Ÿ”น [AddComponentMenu]: Organize that Components menu
๐Ÿ”น [DefaultExecutionOrder]: Control the flow
๐Ÿ”น [CanEditMultipleObjects]: Batch edit like a boss

๐Ÿ’ก Pro Tips:
๐Ÿ”น Cache serialized references in Awake()
๐Ÿ”น Use [Header] + [Tooltip] combo for crystal clear organization
๐Ÿ”น [SerializeField] > public for better encapsulation
๐Ÿ”น Group related fields with [Space]

๐ŸŽฏ Common Pitfalls:
๐Ÿ”น Making fields public just for Inspector visibility
๐Ÿ”น Forgetting [Serializable] on custom classes
๐Ÿ”น Not using [Range] for numeric limits
๐Ÿ”น Messy Inspector organization

Get All the Cheat Sheets Emailed to you!
https://lnkd.in/gZ7z-a8A

***
I hope you found this useful.
I am building Outscal.com,
It's a Community for Game Devs to find Jobs and Courses.

#gamedev #programming #unity #gamedevelopment
Mayank Grover, Mridul Agrawal, Malhar Devasthali, Aryan Khera, Aryan Saxena